I don’t know if that makes sense, or is even correct…but regardless, getting a somewhat square aspect ratio seems to provide the best structure for vorpX to work with if you are going for 1:1 3D resolution. So I’m assuming you might need slightly wider perhaps in game resolution to provide the rendering out those few dozen (?) or hundred or so pixels that aren’t included in either one or the other eyepiece. The Reverb features 2160 x 2160 resolution, but I’m assuming there is actually a slightly wider in-game resolution required since by necessity 3D is shifting the left and right eyes slightly to provide the stereoscopic view. I realized that the best results (this probably should have been self evident) were to run the sim in a resolution somewhat near to my headset resolution. I haven’t really taken time to settle into anything simply because I’m ranging through a bunch of stuff, but I did go back to Arma 3 this morning because I was curious about the helicopter operations. Getting harder and harder to not recommend vorpX because it is clearly such a powerful and well thought out tool.
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